Tag Archives: Anthropomorphism

Lonely college students like human-like products

Joo, J., & Hu, R. (2024). Wilson the volleyball in cast away: Social loneliness increases preferences for an anthropomorphic product. Archives of Design Research, 37(1), 85–101.

Abstract

Background We aim to study whether social loneliness, as a psychological variable, and social crowding, as an environmental variable, jointly influence people’s preference for an anthropomorphic product. Specifically, this study aims to test two hypotheses; whether social loneliness increases the preference for an anthropomorphic product and whether this effect is influenced by social crowding.

Methods Two experiments were conducted to test the two hypotheses. When manipulating the anthropomorphim of a product, social loneliness, and social crowding, we strictly followed the procedure of prior literature.

Results We obtained two findings. First, participants showed a stronger preference for the anthropomorphic product when they were socially lonely than when not. Second, when participants were socially crowded, their preferences for the anthropomorphic product did not increase even when they were socially lonely.

Conclusions Our findings suggest that people’s preference for an anthropomorphic product is jointly determined by social loneliness and social crowding. To make better use of anthropomorphism in product design, designers should consider both consumers’ social loneliness and stores’ social crowdedness.

Keywords:

Anthropomorphism, Product Design, Social Crowdedness, Social Loneliness

… The research demonstrates that social loneliness should not be viewed solely as a psychological issue, but can act as a pivotal factor in driving sales of anthropomorphized products. As such, marketers would benefit from focusing on consumer segments experiencing social loneliness. Additionally, incorporating anthropomorphic design and messaging into marketing communications could enhance product preference among these lonely consumers. Specifically targeting the anthropomorphic qualities of offerings to the socially lonely represents a viable strategy for boosting consumers’ attachment and sales potential. (pg. 97)

… when managers use anthropomorphism in marketing communications, they must consider both the psychological state of the target consumers and meet their needs and the social crowding of the environment. As suggested by the literature and supported by our experimental findings, the marketing of anthropomorphic products for lonely target groups should endeavor to choose less crowded social environments for publicity and promotion. This will enable consumers to easily and quickly find products that meet their belonging needs and thus promote sales and achieve good marketing effects. (pg. 97)

Artists anthropomorphize differently than designers or marketers do

Anthropomorphism works. When a car has a human schema (e.g., smiley face), people evaluate it positively (Aggarwal and McGill 2007). When a garbage bin has a human message (e.g., “feed me”), people follow it (Ahn, Kim, Aggarwal 2013). When an AR speaker has eyes or when an instruction manual depicts it like a baby, people become generous about its malfunction (Park and Joo 2018).

Historically, an object was anthropomorphize in one of two ways. On one hand, designers add the parts of the human body such as eyes and arms to an inanimate object. For instance, a tip jar has a smiley face, two arms, and two legs. On the other hand, marketers add a phrase describing that the object behaves like a human being. For instance, a garbage bin eats food or a mobile phone becomes stupid.

Today, I noticed another way to anthropomorphize an object, which can be employed by artists. They do not add something to an inanimate object directly; instead they ask us to actively imagine that inanimate objects animate. This is well demonstrated by the artwork, Relatum – The Kiss (2023) by Lee Ufan. We imagine two stones are two people and they are kissing each other.

Kukje Gallery is pleased to present a solo exhibition of Lee Ufan on view from April 4 to May 28, 2023. Lee titles all his scultures Relatum and often provides subtitles to hint possible associations without giving a clear interpretation. Relatum signifies a relation that is different from a readily definable term, relationship, but one that explores the artist’s interest in how individual elements of a work are in a fluid relationship. In this way, the viewer, who directly intervenes in the space of the work as a relatum-along with factors such as the stone representing nature and the steel plate representing industrial society-feels a part of the conversation between the two objects or is led to reflect on the idea of co-presence by observing their conversation.

Lee employes an anthropomorphic metaphor in Relatum – The Kiss (2023), capturing a moment of encounter. As can be inferred by its subtitle, two stones are making a point of encounter as if they are kissing, while two individual chains surrounding them overlap and cross each other, thereby creating a point of intersection. The center of the cirucualr chians leading toward the position of each stone evokes a strong sense of motion…

How could we stop cigarette butt litter?

Cigarette butts are the tail ends of the cigarette left over after someone has smoked it. They are under-acknowledged, but widespread, pollutants. At the Quora, someone said the following.

In fact, thanks to the fact that for decades smokers just didn’t care where they threw them, there are very likely cigarette butts in the Amazon rain forest, at the North Pole, and on the fast-disappearing Ross Ice Shelf in Antarctica. Practically the only place they are difficult to find is where they belong – in the trash bin.

To tackle this issue, various efforts have been suggested. According to Tara Rohan, for instance, posters and videos have been provided to educate people about the environmental impacts of cigarette-butt litter. Alternatively, cans have been installed in select neighborhoods. Most of these efforts aim to nudge smokers to throw cigarette butts in trash bins. Recently, I have noticed an interesting approach in London, UK.

At the Portobello Road market in London, bins are installed for those who want to throw gums and cigarette butts. For an unidentified reason, these bins have baby faces. As research suggests that large, round eyes, high eyebrows, and a small chin yielded the perception of a babyish facial appearance.

Since baby face or Kindchenschema (baby schema) is “related to the vulnerable nature of a living entity, it elicits responses from adults that increase the infant’s chance of survival. These include increased attention to and protection of the helpless infant (Brosch, Sandder, and Scherer 2007; Lorenz 1943) and increased carefulness and caretaking behavior (Sherman, Haidt, and Coan 2009). (Nenkov et al. 2014, pg. 326)”

Nenkov, G. Y., & Scott, M. L. (2014). “So Cute I Could Eat It Up”: Priming Effects of Cute Products on Indulgent Consumption. Journal of Consumer Research, 41(2), 326–341.

Although adding a human face to the tip jar backfires, having a baby face even contributes to the success of high-ranking Black executives. Designing cigarette bins like cute babies must be effective to collect cigarette butts. I wish similar bins are installed in other markets and cities as well to stop cigarette butt litter.

Livingston, R. W., & Pearce, N. A. (2009). The teddy-bear effect: Does having a baby face benefit black chief executive officers?. Psychological science20(10), 1229-1236.

Prior research suggests that having a baby face is negatively correlated with success among White males in high positions of leadership. However, we explored the positive role of such “babyfaceness” in the success of high-ranking Black executives. Two studies revealed that Black chief executive officers (CEOs) were significantly more baby-faced than White CEOs. Black CEOs were also judged as being warmer than White CEOs, even though ordinary Blacks were rated categorically as being less warm than ordinary Whites. In addition, baby-faced Black CEOs tended to lead more prestigious corporations and earned higher salaries than mature-faced Black CEOs; these patterns did not emerge for White CEOs. Taken together, these findings suggest that babyfaceness is a disarming mechanism that facilitates the success of Black leaders by attenuating stereotypical perceptions that Blacks are threatening. Theoretical and practical implications for research on race, gender, and leadership are discussed.

We humanize machine behavior and mechanize human behavior

In order to spice up our daily communication, we often humanize what electronic devices do. For instance, we say, our mobile phone is “stupid” or our storage space “gains weight.” This “anthropomorphism” is defined as the attribution of human traits, emotions, or intentions to non-human entities. According to Wikipedia, it has ancient roots as storytelling and artistic devices, and most cultures have traditional fables with anthropomorphized animals as characters.

However, there is another way to spice up our daily communication. We can mechanize what humans do. For instance, we say, we need to “upgrade” our brains or we want to go to bed to “recharge.” This “mechanomorphism” is a conception of something (as the universe or a living creature) as operating mechanically or to be fully accounted for according to the laws of physical science. Differently from anthropomorphism, mechanomorphism seems to be more popular among tech-savvy younger generation.

In Hong Kong, I met an excellent example of mechanomorphism. A chalkboard sign outside a coffee shop says “Another coffee is calling you.” Then there are two options: “Remind me every 5 minutes” or “Msg my brain to do it.”

Caporael, L.R. (1986), Anthropomorphism and mechanomorphism: Two faces of the human machine, Computers in Human Behavior, 2 (3), 215-234.

This paper explores the ambiguity of the “human machine”. It suggests that anthropomorphism results from a “default schema” applied to phenomena, including machines, that a perceiver finds otherwise inexplicable. Mechanomorphism, the attribution of machine characteristics to humans, is a culturally derived metaphor that presently dominates cognitive science. The relationships between anthropomorphism and mechanomorphism pose a special difficulty for the question, “Can machines think?” Does a positive response reflect a cognitive bias on the part of the perceiver or a genuine attribute of the computer? The problem is illustrated for Turing’s “imitation game” for thinking machines, and a strategy for constraining anthropomorphic attributions is proposed.

People tip less when the tip jar looks like a human

Henckell is my favorite cafe in Frederiksberg, Copenhagen. It is a local place with great coffee and sandwich. I feel cozy inside. It has only four small tables.

There is a tip jar next to the credit card machine on the counter table. Interestingly, it has a smiley face, two arms, and two legs. One day out of curiosity, I kept watching how many guests tipped in this human-looking tip jar. Afterwards, I also asked a server whether guests liked it. Surprisingly, I noticed that a few guests hesitated putting coins into this jar for an unknown reason. The server even told me that not few guests complained about the tip jar because its mouth is too small to insert coins.

When human flavor is added to an object, people like the object. It is supported by academic studies about anthropomorphism. For instance, when a car is anthropomorphized and its characteristics are congruent with the proposed human schema, people evaluate it positively (Aggarwal and McGill 2007). When a garbage bin is anthropomorphized (e.g., “feed me”), people follow the message and show prosocial behaviors (Ahn, Kim, Aggarwal 2013). When an innovative, uncertain product is anthropomorphized (e.g., “this little guy”), people tend to adopt this product (Jiang, Hoegg, and Dahl 2011).

However, anthropomorphism might backfire if the usefulness of the product is sacrificed. When I come back to this cafe, I want to draw a different character with a bigger mouth and see what happens.

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Reference

Ahn, H. K., Kim, H. J., & Aggarwal, P. (2014). Helping Fellow Beings: Anthropomorphized Social Causes and the Role of Anticipatory Guilt. Psychological Science, 25(1), 224–229.

People are often reluctant to comply with social causes because doing so may involve personal sacrifices of time, money, and effort for benefits that are shared by other members of society. In an effort to increase compliance, government agencies and public institutions sometimes employ financial tools to promote social causes. However, employing financial tools to induce prosocial behavior is expensive and often ineffective. We propose that anthropomorphizing a social cause is a practical and inexpensive tool for increasing compliance with it. Across three prosocial contexts, we found that individuals exposed to a message from an anthropomorphized social cause, compared with individuals exposed to a message relating to a nonanthropomorphized social cause, were more willing to comply with the message. This effect was mediated by feelings of anticipatory guilt experienced when they considered the likely consequences of not complying with the cause. The theoretical and practical implications of these findings are discussed.

In this study, we adopted a food-waste composting campaign. A total of 104 undergraduates (54% female and 46% male; mean age = 19.8 years) participated in return for course credit. Participants in the anthropomorphism condition were exposed to a campaign poster showing a garbage bin with humanlike features of eyes, a nose, and a mouth alongside the caption, “Please feed me food waste only!” Participants in the nonanthropomorphism condition were shown a campaign poster in which the garbage bin lacked humanlike features and was accompanied by the caption, “Please put food waste in only!”. Participants completed a measure of expected compliance with the campaign (α = .89) using response scales from 1 (very unlikely) to 9 (very likely). In addition, we employed a 4-item measure of anticipatory guilt adapted from Cotte, Coulter, and Moore (2005). The four items assessed the degree of guilt, shame, responsibility, and accountability, respectively, that participants would feel if they did not comply with the campaign and were administered with 9-point scales (α = .89).

As expected, we found increased compliance in the anthropomorphism condition (M = 6.99, SD = 1.62) compared with the nonanthropomorphism condition (M = 6.24, SD = 1.80), β = 0.22, SE = 0.34, p < .05. Moreover, anticipatory guilt was higher in the anthropomorphism condition (M = 5.16, SD = 1.39) compared with the nonanthropomorphism condition (M = 4.49, SD = 1.64), β = 0.22, SE = 0.30, p < .05, which in turn resulted in an increased level of compliance, β = 0.45, SE = 0.10, p < .001. When we controlled for anticipatory guilt, the direct effect of anthropomorphism on compliance was no longer significant, β = 0.12, SE = 0.32, p = .17, Sobel z = 2.04, p < .05, which suggests that anticipatory guilt mediated the effect of anthropomorphism on compliance.